Sanriomi Sintaro, S.Kom., M.Kom is a Lecturer in the Information System, Sam Ratulangi University, Indonesia. Prior to joining Sam Ratulangi University, he obtained his Master from the faculty of Computer Science, Budi Luhur University, Indonesia.
Sanriomi is interested in the following research fields:
• Cultural Heritage Informatics
• Educational Technology
• Game-based Learning
• Information System
In particular, Sanriomi aims to apply games and technology in the development of education and also the preservation of cultural heritage. Sanriomi believes that education for the future and information on cultural heritage in the past can only be achieved in the present.
Right now, Sanriomi focus to develop game-based learning or cultural heritage informatics with a website as the platform. You can look at portfolio to know more about Sanriomi's project. For prospective students: Sanriomi always looking for self-motivated students with a strong interest in research on game-based education or cultural heritage informatics. He is also happy when there are students who want to discuss more about research or competition that you want to achieve. If you are interested, please contact Sanriomi via this email sanriomi@unsrat.ac.id.
hosted by Ministry of Education, Culture, Research, and Technology Employee Training Center from 25 July 2022 to 10 October 2022.
hosted by Research and Development Center for Lampung Province. I made a lightweight and cost-effective 2in1 fruit dryer that can be used when there is enough heat from the sun and can be folded if you want to use electrical energy from the heat of an incandescent lamp.
I made mobile game with HTML5 game engine, Percobaan Virtual Listrik (Electricity Virtual Experiment). A simple application for carrying out simple experiments that educators can use as a tool when teaching by paying attention to existing material and accompanied by appropriate real-life applications. With this application, it is hoped that it can help educators to be able to educate students in a unique and interesting way. This contest is hosted by Ministry of Education, Culture, Research, and Technology.
I made mobile game with HTML5 game engine, Tebak Tanda !? (Guess the Sign!?). This is a simple game about fighting Indonesian skills to guess exclamation points and question marks in a sentence. Even though it looks simple, there is an educational ~Fun Battle Game~ element in it. This contest is hosted by Ministry of Education, Culture, Research, and Technology.
I made mobile game with HTML5 game engine, Aljabar Puzzle. This is a math game focused on simple Algebra. Packed with unique and challenging gravity puzzles.I thought of an idea about a simple educational game that can be a medium of learning both in class and at home. So, in Algebra Puzzle, there is a menu that can be used by teachers or student guardians to be able to create questions dynamically, so that students can work on questions that are not monotonous and of course more exciting and fun. This contest is hosted by Ministry of Education, Culture, Research, and Technology.
2024 -
Sanriomi Sintaro, Stephano Caesar Wenston Ngangi, Ade Surahman.
Perbandingan Kualitas 3D Berdasarkan Titik Fotogrametri Jarak Dekat Pada Tugu Perang Dunia II Manado.
2023 -
Sanriomi Sintaro.
Accounting Edutainment an Alternative Accounting Learning (Dictionary and Accounting terms).
2023 -
Sanriomi Sintaro, Deiby Tineke Salaki, Luther Alexander Latumakulita, Mahardika InraTakaendengan, Bernard, Ade Surahman, Noorul Islam.
Implementation and Comparison In Using State Pattern on Main Character Movement (Case Study : Pocong Jump Video Game Version 1.0).
2023 -
Sanriomi Sintaro.
Fuzzy Logic in Decision Support Systems Using Linear Equations in Construct 3 Game Engine.
2023 -
A Ferico Pasaribu, Ade Surahman, Adhie Thyo Priandika, Sanriomi Sintaro, Yohana Tri Utami.
Sistem Pendukung Keputusan Seleksi Penerimaan Guru Menggunakan SAW.
2023 -
Sanriomi Sintaro, Ade Surahman, Stephano Caesar Wenston Ngangi, Wisard Widsli Kalengkongan, Albani Boutje Johanes.
Sistem Informasi Pengenalan Kampus dengan Foto 360 Berbasis Website.
2022 -
Irfan Fauzan, Sanriomi Sintaro, Ade Surahman.
Media Pembelajaran Anatomi Tulang Manusia Menggunakan Radio Frequency Identification (RFID) Berbasis Website (Studi Kasus Universitas XYZ).
2021 -
Melvitasari Tinambunan, Sanriomi Sintaro.
Aplikasi Restfull Pada Sistem Informasi Geografis Pariwisata Kota Bandar Lampung.
2021 -
Ade Surahman, Agung Deni Wahyudi, Ade Dwi Putra, Sanriomi Sintaro, Idrajat Pangestu.
Perbandingan Kualitas 3D Objek Tugu Budaya Saibatin Berdasarkan Posisi Gambar Fotogrametri Jarak Dekat.
2021 -
Eko Dedi Listiono, Ade Surahman, Sanriomi Sintaro.
Ensiklopedia Istilah Geografi Menggunakan Metode Sequential Search Berbasis Android Studi Kasus: Sma Teladan Way Jepara Lampung Timur.
2020 -
Sanriomi Sintaro, Ade Surahman, Nofri Khairandi.
Aplikasi Pembelajaran Teknik Dasar Futsal Menggunakan Augmented Reality Berbasis Android.
2020 -
Sanriomi Sintaro.
Rancang Bangun Game Edukasi Tempat Bersejarah Di Indonesia.
2019 -
Putri Sukma Dewi, Sanriomi Sintaro.
Mathematics Edutainment Dalam Bentuk Aplikasi Android.
2024 -
Vederico Pitsalitz Sabandar, Sanriomi Sintaro.
Evaluation of Usability Based on User Satisfaction with the UI/UX Design of the E-Repository Prototype.
2024 -
Sanriomi Sintaro.
Penerapan Metode Preference Selection Index Terhadap Pemilihan Sales Terbaik.
2024 -
Yuri Rahmanto, Sanriomi Sintaro.
Penerapan Kombinasi Metode Pembobotan ROC dan SAW dalam Rekomendasi Media Marketing Bagi UMKM.
2024 -
Ade Dwi Putra, Muhammad Waqas Arshad, Setiawansyah, Sanriomi Sintaro.
Decision Support System for Best Honorary Teacher Performance Assessment Using a Combination of LOPCOW and MARCOS.
2024 -
Sanriomi Sintaro, Setiawansyah.
Kombinasi Multi-Objective Optimization on the basis of Ratio Analysis (MOORA) dan PIPRECIA dalam Seleksi Penerimaan Barista.
2024 -
Setiawansyah, Sanriomi Sintaro, Very Hendra Saputra, Ahmad Ari Aldino.
Combination of Grey Relational Analysis (GRA) and Simplified Pivot Pairwise Relative Criteria Importance Assessment (PIPRECIA-S) in Determining the Best Staff.
2024 -
Sanriomi Sintaro.
Penerapan Rank Reciprocal dan Multi-Attributive Border Approximation Area Comparison Untuk Penentuan Lokasi Cafe Baru.
2024 -
Sanriomi Sintaro.
Multiple Criteria Decision Making Penentuan Juara Lomba Roasting Kopi Menggunakan Multi-Attributive Border Approximation Area Comparison.
2023 -
Sanriomi Sintaro, Ahmad Ari Aldino.
MCDM Using Multi-Attribute Utility Theory and PIPRECIA in Customer Loan Eligibility Recommendations.
2023 -
Sanriomi Sintaro, Ahmad Ari Aldino, Setiawansyah, Very Hendra Saputra.
Combination of Multi-Objective Optimization on the basis of Ratio Analysis (MOORA) and Pivot Pairwise Relative CriteriaImportance Assessment (PIPRECIA) inDetermining the Best Cashier.
2023 -
Setiawansyah, Very Hendra Saputra, Sanriomi Sintaro, Ahmad Ari Aldino.
Multiple Attribute Decision Making Menggunakan Metode TOPSIS Dalam Penentuan Staff Marketing Terbaik.
2023 -
Sanriomi Sintaro, Lucky Putra Dharmawan.
VTO Model Tester with MindAR Library.
2023 -
Sanriomi Sintaro.
Penerapan Metode Grey Relational Analysis (GRA) Dalam Pemilihan E-Commerce.
2023 -
Sanriomi Sintaro.
Sistem Pendukung Keputusan Penentuan Barista Terbaik Menggunakan Rank Sum dan Additive Ratio Assessment (ARAS).
2023 -
Muhammad Rahadiyan Bagaskara, Adhie Thyo Priandika, Sanriomi Sintaro, Setiawansyah Setiawansyah.
Implementasi Metode Simple Additive Weighting pada Sistem Pendukung Keputusan Penentuan Biji Kopi Berkualitas.
2023 -
Khafidlin Triatama, Ajeng Savitri Puspaningrum, Sanriomi Sintaro, Mahardika Inra Takaendengan.
Rancang Bangun Sistem Informasi Nilai Akhir Siswa Berbasis Web Menggunakan Extreme Programming.
2023 -
Wisard Widsli Kalengkongan, Sanriomi Sintaro, Aditya Lapu Kalua, Christian Alderi Jeffta Soewoeh, Edwin Tenda.
Optimalisasi Sistem Informasi Melalui Penambahan Fitur Notifikasi Sebagai Upaya Peningkatan Jumlah Kenaikan Pangkat Pegawai.
2023 -
Siska Ayu Widiana, Sanriomi Sintaro, Rillya Arundaa, Eric Alfonsius, Dodisutarma Lapihu.
Aplikasi Penjualan Baju Berbasis Web (E-Commerce) dengan Formulasi Penyusunan Kode.
2022 -
Eliasta Ketaren, Sanriomi Sintaro, Christian Alderi Jeffta Soewoeh, Edwin Tenda, Wisard Widsli Kalengkongan.
Sistem Informasi Penggajian Karyawan Pada Toko Buku Dan Percetakan Abdi Karya Kabanjahe Berbasis Web.
2020 -
Ade Surahman, Agung Deni Wahyudi, Sanriomi Sintaro.
Implementasi Teknologi Visual 3D Objek Sebagai Media Peningkatan Promosi Produk E-Marketplace.
2020 -
Sanriomi Sintaro, Ade Surahman, Agung Tri Prastowo.
Penerapan Web Walkers Sebagai Media Informasi Untuk Perbandingan Manual Brewing Coffee Di Indonesia.
2023 -
Sanriomi Sintaro.
Pemberian Pakan Ayam Otomatis Dengan ESP32 dan Penimbangan Digital Otomatis.
2023 -
Sanriomi Sintaro, Eric Alfonsius.
Sistem Cerdas Sebagai Keamanan Kandang Ternak Sapi Menggunakan Camera Esp-cam Dan Selenoid.
2022 -
Sanriomi Sintaro, Lili Andraini, Izudin Ismail.
Implementasi Motor Driver Vnh2sp30 Pada Mobil Remote Control Dengan Kendali Telepon Genggam Pintar.
2021 -
Yessi Yunitasari, Sanriomi Sintaro.
Pengerak Kamera Dengan 2in1 Control (Manual Dan Otomatis) Menggunakan Aplikasi Android.
2021 -
Sanriomi Sintaro, Ade Surahman, Catra Adi Pranata.
Sistem Pengontrol Cahaya Pada Lampu Tubular Daylight Berbasis Iot.
2021 -
Arinda Rifaini, Sanriomi Sintaro, Ade Surahman.
Alat Perangkap Dan Kamera Pengawas Dengan Menggunakan Esp32-cam Sebagai Sistem Keamanan Kandang Ayam.
2020 -
Putri Oktari, Novia Utami Putri, MM ST, Sanriomi Sintaro, M Kom, Fika Trisnawati.
Pengembangan Alat Ukur Batas Kapasitas Tas Sekolah Anak Berbasis Mikrokontroler.
2021 -
Ahmad Aditya Gocendra Daud, M Muhaqiqin, Sanriomi Sintaro.
Comparison of Jump Point Search Algorithms and Basic Theta* Algorithms in Determining the Shortest Route in NPC in Maze Games.
2021 -
Ahmad Ari Aldino, Evi Dwi Pratiwi, Sanriomi Sintaro, Ade Dwi Putra.
Comparison of market basket analysis to determine consumer purchasing patterns using fp-growth and apriori algorithm.
2021 -
Arinda Rifaini, Sanriomi Sintaro, Ade Surahman.
Utilization of The Internet of Things (IoT) For Security and Automatic Lighting Systems of Solar Power in Chicken Cages.
2023 - Sanriomi Sintaro, Dingse Pandiangan, Nelson Nainggolan, Albani Boutje Johanes, Amelya Ramadhanty Van Gobel, Verina Putri Gloria Nainggolan. Pembuatan Website Sebagai Media Informasi Digital pada Biovina Herbal.
2023 - Aditya Lapu Kalua, Wisard Widsli Kalengkongan, Sanriomi Sintaro, Sharon Tabita Sulung, Shotya Goma, Stephanie Marceline Raintung. Pembuatan Website Profil Dengan Foto 360 pada Sma Katholik Laurentius Sebagai Media Pengenalan Sekolah.
2023 - Suaidah Suaidah, Ahmad Ari Aldino, Kurnia Rimadhanti Ningtyas, Lulud Oktaviani, Ade Surahman, Sanriomi Sintaro, Andiswar Muhamad Budiono, Yuni Tri Lestari. Training on the Use of Fruit Dryer Technology for Optimizing MSME Production of Marning Mesuji.
2021 -
Auliya Rahman Isnain, Sanriomi Sintaro, Donaya Pasha.
Workshop Digital Marketing “temukan Teknik Pemasaran Secara Daring”.
2021 -
Auliya Rahman Isnain, Sanriomi Sintaro, Fenty Ariany.
Penerapan Auto Pump Hand Sanitizer Berbasis Iot Untuk Peningkatan Kompetensi Siswa Smk Gajah Mada Bandar Lampung.
2023 -
Author: Setiawansyah, Ade Surahman, Adhie Thyo Priandika, Sanriomi Sintaro;
ISBN: 978-623-09-3186-4;
Title:
Penerapan Sistem Pendukung Keputusan pada Sistem Informasi.
2021 -
Author: Ade Surahman, Sanriomi Sintaro, S. Samsugi;
ISBN: 978-623-98593-2-9;
Title:
Aplikasi internet of things (IoT) dengan ESP8266 dan Android.
Check out my works.